An interactive story by Celia O’Beirne-Rehle and Gina YoonJin Kim 

This philosophical choose-your-own-apocalypse-style narration asks us what our deepest fears are and then forces us to face them. Players navigate two possible end-of-days scenarios, inspired by current events worldwide. Finding a way out of this endless cycle is the goal, and the solution sometimes is where you least expect it.

Made with GB Studio during a two-weeks workshop led by Douglas Edric Stanley and Clément Paurd for Master Media Design at HEAD–Genève

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Dooms Day (Game Boy) 60 kB

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